I've accomplished some milestones this year. A test application is available on the android market with a quick search for "Ascent" or using the application code shown below.
What started out as an accelerometer-controlled nightmare has turned into a much easier-to-use on-screen interface. Even this needs a lot of tweaking, but the results are much, much better. Currently, the application allows a user to navigate through a cave-type level, with some minimal collision detection that throws a user back to the middle of the room they were in. Certain areas of a level have difficulty rendering at decent frame-rates due to the un-optimized nature of the game, so far.
Please see some of the current screenshots and temporary graphic art below, or visit the current application webpage on the market:
Ascent.
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Logo |
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Screenshot - 1 |
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Screenshot - 2 |